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Category Archives: review

review |

20. August 2025

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Warcraft 3. Tips for the game for undead.

General Grave – has serious characteristics: he has a large supply of health, there is a special skill that greatly increases protection, and he can produce bugs – a very convenient and quite reliable cover for your shooters. The pluses are undeniable – you can easily fight off the enemy’s early attacks, and gain experience on the surrounding monsters on the map. Spiders cause very much damage, and their only drawback is that they can be quickly killed in hand -to -hand combat. With the support of the Lord of the graves, they have nothing to fear. In addition, the bugs themselves are not at all harmless creatures. By growing claws with each level, the bug becomes a serious combat unit and can be very useful in the middle stages of the game (these insectoids when reaching the second level even cope with the ghoul).

Using the magicians of undead, first of all, you will get a banner. If you reduce two identical units in the battle, but two spells were used on one – “bloodthirstiness” (enhancing) and “curse” (weakening), but no spells will be used on the second, then the latter will be released by the winner. And if we also take into account the fact that “bloodthirstiness” is a spell that requires long and expensive studies, and the “curse” is the very first spell at Bansha, it becomes clear that the baths can give a decisive advantage, especially in the middle of the game. The cursed army of the enemy has the attacking potential of 30% less than usual – the enemy misses every third blow. To damage the entire enemy army, you will need only two or three banns! Do not forget about magical protection. You must definitely investigate it before the attack, especially if your enemy uses the most dangerous heroes or units that can cause high magical damage (Varden, griffins, chimeras, etc.D.).

Advantage

Before proceeding with the analysis of specific tactical techniques, I want to pay attention to the fact that the tactics itself are universal against all races only at the very beginning. Your task is to get an advantage for the middle of the game. It can be expressed in the destruction of the enemy’s resource base, in a strong decrease in his army, and t.P … After the skirmishes in the middle of the game, your advantage may not be enough to hold a general battle at the enemy base, to complete the game with a worthy victory. The best way to fix the advantage is to create your own powerful resource base. Having strong rear, you can always choose the best army. This is the peculiarity of this tactics – dominance in the early and middle stages of the game. The undead is traditionally considered to be a weak race precisely in the middle of the game, because after the last upgrade of the main building, undead receives at its disposal several very strong units (ice snakes, sphinxes, butchers, reinforced ghouls). It is not always easy to live up to this point, and this tactic will allow you not only to survive before the appearance of high -tech units, but also to intercept the initiative from the enemy.

Now consider the units of undead, their pros and cons of them.

Ghouls. We will need them exclusively as wood miners. Only in special cases they will be used as combat units.

Spiders. This is the basis of your army. They https://madcasino-uk.net cause very much damage, while having a fairly large health supply. After the first upgrade of the main building, you will receive an indispensable ability to capture a network of flying units. It is also very important to explore instillation-in the case when a limit is set by 40-60 units, this is an extremely useful property.

Banshi. Their main purpose is to curse the enemy army. As mentioned above, it is recommended to investigate the ability of magical protection to neutralize powerful enemy shock spells.

Necromancers. These units will be useful almost always. Firstly, the skeletons they create is a good help in battle, and secondly, you can explore the “rage” spell, which greatly increases the attack speed of your units. Nevertheless, it is not worth getting carried away by necromancers-if the enemy finds that you are stamping them in large numbers, he will easily pick up counter-law.

Obsidian statues. Your army should always accompany at least two statues, which will constantly feed magicians.

Gorguli. Gorguli is the best airplane unit in the game. However, if you block all the enemy’s attempts to create a large number of units with an attack by air (with a small number, you can always cope with spiders), then the gorguls are not especially needed.

Sphinxes. Very useful unit if the enemy uses magicians. In the late stages of the game, they must be in your army in order to effectively fight sorceresses, druids, Medudes druids and shamans.

Ice snakes. In the late stages of the game, they are simply indispensable. Vurms cause great magical damage and slow down the enemy.

Butchers. When the enemy uses powerful hand-to-hand fighters (druids, Medies, Taurenes, Knights), and you do not have time and resources for the production of virs, these thugs can have a decisive effect on the outcome of the battle.

Shadow. Best unit for intelligence. Knowledge, as you know, is power, and with the help of a shadow you can easily find the most unprotected place for attack (for example, a resource base recently built by the enemy).

What to buy in a store

The number of resources is always limited, and items in the store are expensive, so it is important to figure out which items are really necessary and which can and lie down on the counter for some time. The items sold in the store are divided into three levels (depending on the number of Necropolis’s upgrades).

1. The first level. You will need a rod of causing skeletons that can strengthen your army, consisting mainly of spiders. If you are planning an early building of the resource base or the mass building of the towers, you should buy a “skull of infected land”.

2. The second level. Before attacking the enemy base, it is advisable to buy one bottle of health to the second hero – this can save his life. You also need a portal scroll to leave the battlefield in time if events begin to develop according to an unfavorable scenario.

3. The third level. „Curses“ – the necessary element of equipment for your main character. Given the fact that the fire will be aimed, a decrease in the armor of enemy unit by five units is very significant.

review |

20. August 2025

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UPDATE! Halp! New problem (in comments)

Mother overheats. The motherboard is heated to such a temperature that you can fry eggs on it and it turns out quite tasty and fast.
Voooo … so what can be the problem and how can I solve it?
Just a motherboard sooooo … well, very very heated.
Everything is lubricated than necessary (thermal package)
All fans work and there are 2 of them … and one on the video card (does not belong to those two)
Everything is cleaned of dust.

Maternker is GIGABYTE GA-MA74GM-S2 V1

P.S.
If you change it to what?

The best comments

This is explained for a long time and tedious, so believe me.
And try to insert another video card.
Or change the opera dies in places, one will start with one, etc.D.

I do not advise you to rub the www.casinolove.org.uk/ eraser. Microzarapins appear – that is not good. Plus, the smallest particles remain from the eraser itself, which accordingly will worsen the contact. The output is a cotton pad or a soft rag (not leaving villi), moistened with ethyl alcohol (in any pharmacy will be sold without problems).

Repeatedly this method will improve the mood of all my friends with such a problem.
Lastik is not just like that, I’m just not sure that a soft rag will “remove” oxidation.

You are these fools on mail.ru listen more, they will advise you now.
Try the ways we have proposed here.

The fact that you are the end of the contacts does not mean that it is right. And you need to advise others!
Here are a few quotes from the forums to confirm my position:

Contacts with an eraser cannot be rubbed! Here many more will not agree with mine, so I explain. The eraser is intended for another, it contains various chemical elements (especially the eloquence of Chinese origin) with poorly electro-conductive properties. Friction products remain, as if they did not try to remove them.

Do not rub the contacts with an eraser. Many recommend cleaning dirt and oxide films from printed contacts with a soft pencil eraser (and I myself until recently had the same opinion). As experiments showed, this method is not suitable for several reasons. Firstly, during friction of the lastic about contacts, electrostatic charges are formed. They can disable the microcircuit installed on boards. It is better to clean the contacts of the board ‘‘ wet ’’ in the way (using the corresponding liquids). Secondly, even the softest eraser partially erases the protective gold coating, opening air and moisture access to the main contact material.

I will accept the information.
Lastik is a purely grandfather’s way.
I am for time -tested methods, and I beg you: erase the gold coating (?), electrostatic charges (?). Then you need special gloves, with tweezers and a magnifying glass under the spotlight. (sorry for drama).
We have more than half of the market is scored by Chinese consumer goods, which is stamped in conditions of worse friction with an eraser in contacts.
(The post does not carry a provocation, this is my way to protect your views)

Gold coating is more an exception than the rule. But special spraying is used, which protects these same contacts. Electrostatic charge is one of the main enemies of electronics, especially microcircuits.
And working in gloves is not necessary, there is enough antistatic bracelet.
As you said, now most of the equipment do in China, but this does not mean that it is all bad and it is necessary to treat it as a shirpotrence.

review |

20. August 2025

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Toy or tool?

They are already here. It seems that this is how the book begins on which the film “Flying over the Cuckoo Nest” is shot ”. But about something else.

Now I’m talking about artificial intelligence-neural networks, which in just a couple of years from something fantastic turned into everyday life. Even in the creation of this text, the neural network took an active part. But more on that later, because in the modern world neural networks are used in almost all areas of life. With the help of neural networks, images are created, characters are animated and even films are created.

Today I will try to answer the question: can neural networks create a real movie? Do they know how to write scripts? Of course, I will not miss the opportunity to look at the examples of works created using neural networks.

My name is Roman, and here I will attach a video version of the video:

Recently, YouTube began to offer you to watch a video where Harry Potter and other characters are presented in the style of Balenciaga and other fashionable brands. This is not a serious animation, but just pictures that move a little mouth. But, firstly, these same pictures are generated by neural networks, and secondly, voice acting is also made by neural network. People have played and forgot, like many memes. When such videos appeared at the end of 2022, it seemed just pampering. But we did not look deeper, and our vigilance was a little dulled. Because a few months later a grandiose scandal thundered. I will omit the main details – you can find out about them by the link in the description. The bottom line is that with the help of neural networks they were able to use a person’s voice without his permission, and to do this for commercial purposes.

And here we understand that neural networks are not toys. https://pub-casino.uk/ The problem is not only that neural networks can copy a person’s voice and even transform the voice of one person into the voice of another. The main problem is that from the legal side people may not be protected from the activities of neural networks and those who are behind them. This is what happened to Alena Andronova. In this case, a large company was the culprit, and it somehow can still be liable. But imagine if this kind of tool is in the hands of telephone scammers. Your voice will ask for money from friends or relatives. Moreover, the attacker can use Deepfake technology and do it with your face. Cyberpank has come, but we didn’t even notice.

But since the topic of our discussion is not society, but culture and art, we have another problem. If you can synthesize any voice, create any animation and even write a script, then why do you need living people? Content manufacturers will want to save money by replacing scriptwriters, artists, animators and voice actors with a couple of sufficiently powerful computers. Neural networks become better, smarter, endlessly and non -stop approaching the ideal. But you need to remember that the neural network cannot create anything new. She takes everything that is loaded in it, processes many times and gives out amazing results based on her past experience. This is what makes the neural network an amazing tool that helps when creating absolutely any content – be it an image, text or even a program code.

In fact, the neural networks have long been making films. Example – the film „Zone out“. Despite the fact that real living actors play here, everything that we see on the screen is at least strange. And dialogs are killed by their breathtaking.

An even more radical example is the film „out“. Sorry if I say the name incorrectly. This short film is completely shot using neural networks. It is creepy to watch it at times, not because artificial intelligence created something amazing, but because it sounds, how it looks because of the banality of what is happening.

Of course, we can say that these projects were created for a long time, at the dawn of the appearance of neural networks. You will be right. If you look at the trailers of new neurophilms, they are not very different from what happened several years ago. Yes, the quality of the picture has grown, animations have become more natural, like the appearance of the characters and the environment. But in each frame, the effect of the ominous valley is still felt, which appears due to the fact that the neural network follows certain patterns and it is almost impossible to go beyond their frames.

As I said earlier, the neural network can serve as an excellent tool for creating content, including music clips. Thanks to the activities of neural networks, we received the Lost video from Linkin Park. The song was supposed to enter their second album, but then it was laid aside. Many years later, after the death of Chester Bennington, a clip was created on the 20th anniversary of the Meteora album, and this clip was created using neurosstals.

Let’s move on. There are still interesting examples. Cartoon „Stone, scissors, paper“. I wanted to talk about him in a separate video, but it was work on that vidos that outgrew that you are watching now. The Corridor Crew team, the guys who disassemble VFX effects from films on YouTube and tell how it is done, confused with neural networks, a green screen, shot a pile of material and made an animated film from this. Around the idiotic funny idea. I have never seen a more pathos game in „Stone, scissors, paper“. This short film is 90% of the work of neural networks, but creative people were engaged in its creation. They correctly set the movement vector, carried out serious work and got a good result at the exit. If this were the only example, I would say that this is an exception that confirms the rule.

Another example is the screensaver for the Marvel series „Secret Invasion“. It is also created with the help of neural networks and it is strongly impossible to watch it. Not only because the quality of the series and the screensavers leave much to be desired, but also because those who were engaged in this series approached it after the sleeves. Disney even tried to trumped this somehow, but since the quality of the series and the screensavers leave much to be desired, Disney, to put it mildly, went over.

If you want to torment me, you can write in the comments and ask you to make a video about the „Secret Invasion“. But still I hope that there are no sadists among my spectators, and I will be able to avoid such evil rock. Of course, Disney was not the only corporation that wanted to use neural networks in its projects. I won’t talk about an endless amount of art with anime girls for different games of a dubious sense, but I will pay attention to the project from Netflix-anime short film “The Boy and the Dog”. Here the neural networks were used to create backs. This fact caused a violent reaction among the public. Many, like me, missed this moment, but activists on the Internet offered to boycott Netflix, unsubscribe from their service, as this approach takes work from artists. Yes, of course, this is so. But as in the joke about Vasily Ivanovich, there is one nuance.

I’m coming to the Internet for tears?

Neural networks can be compared with the appearance of sound in the cinema. This tool that simplifies production and allows you to pay more attention to other aspects – it is better to work out the script, animation, unload creators from routine tasks. Neural networks are progress, it is the future that has already come. We will have to put up with this, we will have to live with it. But, despite all the incredible achievements, this is still a rude tool. It will take a lot of time for the neural networks to approach a person. And if we talk about something creative, then there is nothing to worry about at all. Therefore, I look forward to new projects created using neural networks. This is at least interesting. In addition, this year a whole film should be released, fully created using these technologies. Now I’m not talking about the „rebellious moon“ of Zach Snyder.

review |

20. August 2025

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Tom Clancy’s Rainbow Six: Vegas: Review

Everything flows, everything changes. Half -dead Lara Croft turned out to be more lively all living, chic Need for Speed ​​Underground evolved into tasteless chewing gum Carbon, hurricane Serious sam It developed to the “fairy -tale” second part, and the real Poles made surprisingly strong western Call of Juarez. In this series of changes there is a place for the publisher Ubisoft. These figures respected by many players are somehow very strange to work with continuations. Instead of promoting a series in the direction set by the first part, UBI’Ki is constantly pulling everything in a completely different way, on the contrary. First, thanks to their efforts, the second part of a serious tactical shooter Ghost Recon turned into an arcade Hollywood shooting range, which, however, was not destined to appear on PC. Having received, a kick from journalists and fans of the series, the publisher was worried and made every effort so that Trikwel would please everyone. A similar situation has developed with a popular special forces series Rainbow Six. Having put the product on the console, well done from Ubisoft thought about the ways to get a new profit. The players there are not particularly removing serious FPS, therefore, it was decided to castrate almost all the tactics and with the help of especially heavy instruments to turn the game into an average populist action movie. The negative meeting of this circus called LockDown from the game community forced Ubisoft think ..

The local plot does not please both with originality and the quality of the production. The game takes starts in the old -food Mexico – here we are learning with the gameplay mechanics. The operation was not so long and here we are at the goal. However, special forces fell into a trap. The main character is disconnected, and the partners dragged the evil muchal with them with them. Waking up, as if after a long New Year’s booze, an angry Logan (play exclusively for him) is going to prepare first -grade minced meat from enemies, and return his friends intact and safety. Until the end of the Mexican adventures, you will have to wander in splendid isolation, sending dozens of opponents to the next world. The most funny thing is that as soon as the Logan is selected to the output point, he is immediately sent to Las Vegas, because supposedly something completely terrible is happening there. Partners are abandoned to their own devices, and we are already flying to meet terrorists in democratic America. Further, of course, it turns out that there is a connection between the Mexican operation and the adventures in the City of Sins. Well, okay, damn it, with intrigue. But why in through the Hollywood RSV there was no place for truly cinematic and large -scale scenes? Once a popcorn-beevik was developed in advance with some hints of serious tactics, which prevented the emphasis on a powerful production? Work colleagues meet two times and then in the form of “scenery”. It seems that for the whole Las Vegas allocated one special forces, no more. Skripte scenes by the way are pretty good, but there are few of them. Most of the events taking place behind the walls of all kinds of casinos are demonstrated in the upper left corner. It’s on the heart, we can say that you don’t really want to watch a mini-TV, and once-the soul of a real fighter is eager for a bloody battle.

Viva Las-Vegas!

Under your management is a detachment of three people, including Logan himself. The composition of the special groups cannot be changed, and the menu for choosing new weapons is available only in a helicopter (and only for the Logan), when “flying” from one point to another. If you thought that after overtholed by everyone LockDown, Penal comrades from Ubisoft Immediately begin to fasten the preliminary planning mode and other chips beloved by fans of the series, then you were very mistaken – all this is not here. In fact, Vegas Painfully resembles last year Star Wars: Republic Commando. Only now more levels, smaller arcade, and scraps of „star“ tactics turned into rather solid pieces. It is impossible to switch between the characters and the death of the head of the detachment will immediately lead you to loading the last control point. Oh yes, Rainbow Six, Like all console shooters, deprived of the ability to persist where it got. The most annoying thing is that there are not so many notorious control points, and they are shared by rather complex game segments. Sometimes after passing alive and unscathed through a real meat grinder, you accidentally catch your head in an automatic line at a nearby turn and immediately glue the fins. At first it is extremely annoying, and then completely gets out of itself. Thanks to the Hollywood-Popkorne roots of the project, the protagonist does not have a strip of life. You will have to determine the state of the logan by eye. If the screen on the screen is the strongest reddish glitches, it is better to immediately retire from enemies – a dozen seconds and pain as a hand relieves. The cheat of course, but the protagonist is not immortal. But his partners are the real terminators. Pavs from fluid fire or belatedly discovering the next grenade underfoot, for some reason our wards survive and simply writhe on the floor in anticipation of help. Simulants! It is enough to approach, press the corresponding button, make an urgent injection and a detachment again on your feet. If both of the companions fell, but only one, then you can send the fighter that remains in their right mind to treat the wounded. However, if you are late with the “injection of life”, then the wounded ward will see the light at the end of the tunnel, which will lead to the next load and obsceneity from the player.

As mentioned above, Logan is far from superhero. In order to somehow make the player’s life, the developers screwed up to Rainbow Six the ability to hide behind shelter a la Kill.Switch. After the player adjusts the character to the wall or any other reliable shelter and presses the corresponding button, the namesake of the comic license is pressed to the construction, and the camera switches to a third -person appearance. As in the unforgettable Kill.Switch, Sitting in the shelter, the hero can plant a certain number of cartridges “blindly”, throw a grenade or stick out in order to annoy the enemies. The easiest way is to use the last option. It is only necessary to aim in advance in the next adversarial, to stir up the body for a couple of seconds and make the unlucky terrorist in the head of the heels of extra holes. If you tirelessly twist the camera from side to side, sitting behind a reliable shelter, then you can calmly view almost the whole picture of the battle. Do not forget that enemies also have the possibility of playing “hide and seek” and use it entirely. So, going back to the opponents, it must be remembered that well-aimed terrorists are also not averse to sticking out the machine gun from around the corner and rip off the belly with a rainbow special forces a handful of a red-hot lead.

The assault on closed premises is an Jackpot Charm Casino important part of the gameplay. Standing in front of the next door, you can take several actions and naturally count on a different result. Firstly, you can arrange a cleaning of some next warehouse in proud loneliness. The hero will not have to be long – there are many enemies, and Logan’s life is short. Secondly, the player has the opportunity to fit the whole detachment to the door. The fighters will immediately reload weapons and get ready to heroically save democracy. There are several options for the development of events. You can, for example, order the fighters to quietly enter the premises or throw a grenade first, and then arrange the strip. In addition, before the annihilation of terrorists, it is advisable to see what is happening in the room using the optical-fiber chamber (yeah, hello Splinter Cell). Passing the enemies of the United States dishonorablely, the player can set up primary goals to your partners. This means that, running into the premises, the fighters will first be sent to the forefathers of pre -marked ill -wishers. Often there are as many as two entrances. No one forbids to launch a detachment through one and distract the terrorists, while to exit through the second and unsophisticatedly shooting US enemies into the back.

The game mode, previously responded to Lone Wolf, changed the name to “Terrorist Hunt”, but the meaning remained the same. Brave partners with a wave of a magic wand disappear, and there is a fought with terrorism in proud loneliness. And if you could make arrogant attacks in the single, then Terrorist Hunt makes you constantly hide in shelters and generally partisan. Some stripping is completely given to the atmosphere of that first “strong nut” with Bruce Willis.

Cards, Vegas, four trunks

Compared to past parts of the series, the arsenal of special forces is not rich. Automatic machines, machine guns, sniper rifles, shotgun – all this is of course there, but there is not enough variety. In total, the player has four slots for weapons. One for a pistol, two for rifles and other two-handed, and the fourth for grenades and other throwing-waxing equipment.
For some reason, pistols got an endless ammunition. Only the American command launched some terrible super-secret technology into production. There are also thermal imagers and night vision glasses in the arsenal of special forces. The first is useful when using flue grenades, more precisely for shooting warm terrorist carcasses, but what needs to be the „eyes“ of the midnight hunter, it is not quite that there are very few dark locations in the game.

Fear and hatred in Las Vegas

Rich from Ubisoft We spent well on Vegas, Having bought the ultra -modern unreal 3 engine. What to say? The visual side of the game did not become a revolution, but to argue with the fact that the new part Rainbow Six looks amazing, simply stupid. Excellent models of characters, clear textures (though hacks sometimes come across), solid special effects – you can list for a long time and taste. The fighters of the „Rainbow“ turned out to be especially well: apparently they did not spare the landslide on the main characters. But this is another half of the picture. The other half is the amazing beauty of level design. Not even a very pleasant Mexico looks very good, and when it comes to Las Vegas, so you just don’t take the eye. After the half-empty and gray cordores-twin handsome men F.E.A.R. (You can also add-on Extraction Point attribute here), full of juicy details of the room from Rainbow Six feel like a sip of fresh air. About flights in a helicopter over a virtual Vegas, it is worth saying a separate word – the city looks delightful. The disadvantage can be calculated by a rather clumsy animation and weak details of hostages. Another shortage is optimization. No, Rainbow Six gives a non -firm picture on pretty obsolete computers, but in order to see all the splendor of the “City of Sins” you will have to get a non -cheap video card. Game physics is frankly not impressive. The tile does not fly in different directions, there are no holes in the walls-in general, lovers of something can be delighted to sleep calmly. So, in some nameless cuisine, piles of plates were tightly nailed to the tables, and at least it was not possible to defeat them. A simple human desire to replace one of dozens of aquariums that directly require a hot lead is also impossible. Even corpses after a short period of time cease to be distracted by our cynical attempts to stir them with the help of a service weapon.

The sound design of the game is not perfect. Thank God, that “alternative” soundtrack of the last game of the series went home, LockDown. I myself am a fan of such a notorious team in the game world as Fear Factory (working on music for music for their shoulders Messiah And Carmageddon), but you have to know the difference between the special forces simulator and some meat action movie-the atmosphere is frankly different. This time, the musical accompaniment is surprisingly successful, but not everything is okay with voice acting. It is not necessary to consider the fact that terrorists are watered with all kinds of obscene expressions, both valiant special forces and negligent partners. This is even, if you allow, it creates the right atmosphere when there is one “fuck” yes “shit” around, but there is little phrases of these. After a gorgeous sound Call of Duty 2, Such “savings” on this important component of any serious project does not please at all. Partners resemble programmed robots. They commenting on the events reluctantly and extremely rarely. By the way, the Republician Commando, who was overwhelmed by many journalists, pleased the players with living and very talkative characters.

Final comments:

Good old special forces simulator Rainbow Six died and apparently will never return. But the Hollywood action movie will be prosperous and well sold Rainbow Six. The product turned out to be of high quality, you will not argue. But fans were waiting for him? It is clear that the consoles dictate their conditions. It is clear that some Call of Duty Sold better than Rainbow Six. But was it really impossible to create for Vegas another line of games, without touching the famous special forces simulator?

Gameplay: the gameplay process of the new generation jockey – pseudo. You shoot a lot, kill often, you are saved from opponents behind shelters, non -linearity is practically absent. Most of the routine is easier to put on controlled blanks, otherwise death will come immediately, and the braid will not forget to sharpen.
Graphics: the powerful Unreal 3 engine was used not 100%, but the result of Ubisoft’s work is enough with the head. Solid detail of everything and all, excellent lighting and pleasant animation to the eye. Unfortunately, flaws are also enough, but this is not fatal.
Sound: extremely pleasant melodies are supported by a realistic roar of firearms. Only the voice acting of the terrorists disappointed, and the partners are silent in a rag. The result could be better.
For a long time?: After passing the game surrounded by allies, you can switch to single reprisals against terrorists. Multiplayer has been prepared for especially ardent fans.

review |

20. August 2025

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Harry Potter and Gifts of Death Part 2. Opinion.

It was very difficult for me to decide to write this article. And not only because I am terribly lazy, not because I never wrote opinions on films and not even because it will already be the third “review” for this film. First of all, I doubted the fact that the film disappointed me … but about everything in order.

I am an ardent fan of the Harry Potter universe. I read the first book about him at seven years old.
So much has passed since that moment, but I read everything, again, seven books on … no, not seven. But five times. I remembered, if not every dialogue, then definitely all the events and their sequences in all seven books. Honestly, I was dragging and trudding now from this magnificent novel.

But, unfortunately, I cannot https://sistersitescasino.co.uk/casinos/666-casino/ say the same about films.
If, the first three were in my modest gaze precisely those that the book implied.
If, the fourth, fifth and sixth were modified in comparison with the book, they still present the same spirit, the spirit of magic, the spirit of Harry Potter, then the seventh of me … no, not that upset that it upset. She was very ambiguous. There was much more stylization in it than in the fourth, fifth and sixth parts, but at the same time it was still saturated with the very spirit. The seventh part was very averaged, specific. And she, of course, failed. Because, it was essentially not for anyone. Not for the fans of the book and not for just moviegoers.

And so, the time has come the last, eighth part. To be honest, I did not wait for her, because I understood that it would be either the same “middle” part as the seventh, or it will go into stylization and will be ordinary trash fantasy, only with smart thoughts and a similar plot taken from the book. Looking ahead, I can say that the second option has come true ..
But the first two days of rental instilled in me hope, the hope that the film would be a masterpiece. And those few reviews that were already available did not dualify their grades. And therefore, I went to the cinema full of joyful expectation.

But my hopes came down exactly five minutes. Five minutes the film gave me an illustrated book. It was exactly what I longed to see.
But this joyful moment immediately dispelled the next scene, which was a uniform gag and did not match the book at all.
And the next scene finished me at all that it was filmed terribly.
The camera in general throughout the film behaved inadequate. After the films of Zach Snnyider, it looked wretched.

Many wrote that they were impressed by the game of actors. I am not. Ordinary, mediocre game. Nothing more. We have already seen it all. Nothing has changed.
Yes, the film was completely stylized. I was absolutely right when I came up with my „second option“. I was very disappointed ..

But, summing up, we can say that the film is good. Good if you forget about the book, turn off your brains and enjoy fantasy. Computer graphics and mass are dragged.
No need to wait from the film of that magical atmosphere. No need to wait for the plot from the film, the feelings that I experienced when reading a book. This is another story, only general features and filler is the same.
I don’t want to assess this film. He, like all films is specific.
But, speaking from myself, I am dissatisfied with such an end of the story about the „boy who survived“.

review |

20. August 2025

| Testkonto

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Dead Games No. 3, Star Wars 1313 = Uncharted in Cosmos?!

Hello, the arrow is with you and today we will talk about Star Wars 1313, yes it is Star Wars again, but this is not important. Let’s start!
Star Wars 1313 – A computer game in the Star Wars Universe in the genre of an adventure militant from a third person, creating Lucasarts. According to Mark Rhine, the vice president of Epic Games, the game was created on the Unreal Engine 3 engine and was supposed to go on personal computers.

Plot:
The protagonist of the young Bob Fett, together with his partner, goes to Coruscant to deliver a cargo to one of his customers. However, on the way, the ship is attacking and trying to take on board the unknown enemies. After that, the ship tolerates the crash, as a result of which the hero falls on the hose 1313, full of various criminal groups, where the plot was supposed to unfold. Unfortunately, this is all that is known about the plot, so you have to be content with a small.

Development and death:
A month before the announcement, on nonukcasinosites.co.uk/review/fat-pirate/ May 8, 2012, the Star Wars 1313 trademark was registered, but the first information about the game appeared only on E3 2012 in June; Later, on the Gamescon 2012, they showed a trailer showing excerpts of the gameplay, and two months later, in August, they told about 1313 – the main place of game of the game. The Lucasarts, Industrial Light & Magic, Lucasfilm Animation and Skywalker Sounds take part in the creation of Star Wars: 1313. The main character will be a busting hunter, insensitive to strength, and based exclusively on the use of long -range weapons, as well as various gadgets. The gameplay includes shooting from shelters, acrobatics and cinematic scenes. Gameplay very much resembles the games of the Uncharted series.

The developers make a special emphasis on the technology “Performance Capture”, with which you can simultaneously record not only the votes of the actors, but also their movements and facial expressions. According to the creative director of the game, Dominic Robillard, with the help of this technology, they managed to achieve a very accurate similarity of characters with living people.
According to the latest data from many sources, the development of the game is frozen for an indefinite period due to the „extreme instability“ of the project.
The game will receive a very adult rating – ESRB MATURE (Persons from 17 years old).
However, in 2013, Disney closed Lucasarts. And all projects that are related to this universe will be closed for at least 2-3 years in connection with perestroika, sale and dismissal in the company.
However, Lucasfilm did not completely abandon Star Wars 1313.
During an interview with Slash Film, Lucasfilm President Katlin Kennedy agreed that the concept arts of the game looked stunning. She added that now in Lucasfilm they think a lot about how to return the project to life.

If 1313 still come to life, the game will need to be agreed with Electronic Arts, which is now an exclusive project developer in the Star Wars universe. The last such game was the recent multiplayer shooter Star Wars Battlefront.

Bottom line:
We have lost another good and interesting game, unlike other games of Star Wars series.
I hope that sooner or later the Star Wars 1313 will begin to develop. Personally, I would like to know more about Bob Fette.
And at this end, I hope that you liked it, if so, then put +, if not, then put it – and write in the comments that you didn’t like it and I will try to fix it in the next issue. I need criticism, because without it I can not improve my videos. Thank you all for reading while!

review |

20. August 2025

| Testkonto

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„Ο μπαμπάς δεν θέλει να αναλάβει τη διαχείριση της επιχείρησής μου“

Ο 63χρονος Pavel είναι μια οικογενειακή εταιρεία για είκοσι χρόνια. Ο γιος του Σεργκέι είναι 31 ετών και έχει τη δική του άποψη για το μέλλον της επιχείρησής του. Η σύγκρουση Irina Barzhak τους βοηθά να δουν το υπόβαθρο της διαφωνίας και εξηγεί πώς να καταλήξει σε συμφωνία.

Σεργκέι: Η εταιρεία μας ασχολείται με την καταστροφή τρωκτικών και εντόμων στις επιχειρήσεις. Δουλεύω με τον πατέρα μου για δέκα χρόνια. Υποστηρίξαμε πάντα συχνά. Και πριν από μισό χρόνο η μητέρα μου πέθανε. Διαπραγματεύτηκε με πελάτες και ήταν μια σύνδεση μεταξύ μας στην οικογένεια και στην εργασία. Τώρα δεν υπάρχει κανένας που να μας τραβάει με τον Πατέρα μας.

Irina Barzhak: Ο Pavel, μετά το θάνατο της συζύγου του, η υπόθεση πήγε να μειωθεί?

Παύλος: Δεν θα έλεγα. Πολλά εστιατόρια και καφετέριες, οι πελάτες μας, έκλεισαν κατά τη διάρκεια της πανδημίας, αλλά της παραγωγής τροφίμων. Και τώρα επεξεργαζόμαστε επίσης δωμάτια από τον κορώνα.

ΚΑΙ.σι.: Ποιες είναι οι ευθύνες σας στην εταιρεία, Sergey?

ΜΕ.: Είμαι ο διευθυντής στην ποιότητα, έχω την επιλογή του προσωπικού και τον έλεγχο της πειθαρχίας και ο μπαμπάς ασχολείται με μεγάλες βιομηχανικές εγκαταστάσεις. Πήρε επίσης μέρος των καθηκόντων που ήταν στο παρελθόν στη μητέρα του. Αν και από την ηλικία είναι καιρός να γίνει ένας „τιμητικός πρόεδρος“ και ξεκουραστείτε. Αλλά δεν με εμπιστεύεται.

ΚΑΙ.σι.: Έχετε μια δυσκολία στη διανομή των ρόλων: αφενός, είστε πατέρας και γιος, από την άλλη – συναδέλφους.

Π.: Ο Σεργκέι είναι υπερβολικά κατηγορηματικός με τους Δασκάλους, εξακολουθεί να είναι διαφορετικός: κάποιος θέλει να μελετήσει τις κατσαρίδες, κάποιος αρουραίους. Και ο Σεργκέι θέλει ο καθένας να είναι „multi -martens“, που είναι, κατ ‚αρχήν, είναι αδύνατο. Επιπλέον, δεν έχει αρκετή εμπειρία, αλλά το τέλος – περισσότερο από αρκετό. Μπορώ να οργανώσω τη ροή εργασίας, με ακούν. Κατά τη γνώμη του, που θεωρεί ότι ο μόνος αληθινός, δεν είναι πάντα. Επομένως συγκρούσεις.

ΚΑΙ.σι.: Οι συγκρούσεις είναι αναπόφευκτες και συμβαίνουν σε οποιοδήποτε ζωντανό σύστημα. Το ερώτημα είναι πώς αντανακλώνται στην εργασία και τις σχέσεις.

ΜΕ.: Με νοιάζει για τον πατέρα μου, θέλω να ασχοληθεί περισσότερο με την εγγονή μου. Όχι επειδή δεν υπάρχει κανένας που να καθίσει μαζί της, αλλά επειδή αντιστοιχεί στην ιδέα μου για μια ιδανική ζωή – ήρεμη και χαρούμενη. Είπα στη μητέρα μου ότι πρέπει να ακολουθήσει την υγεία της: λιγότερο νευρικός, μετακινήστε περισσότερο. Αλλά δεν άκουσε. Αυτός και ο πατέρας της φυτεύτηκαν πατάτες στη χώρα, αν και η αγορά σε ένα κατάστημα είναι πολύ φθηνότερο!

Π.: Αλλά κατά τη γνώμη μου, η εκσκαφή πατάτας είναι απλώς σωματική δραστηριότητα.

ΚΑΙ.σι.: Sergey, έχετε μια ιδέα για το πώς πρέπει να κοιτάξει η οικογένεια και θέλετε να οδηγήσετε τον μπαμπά σε αυτόν τον παρονομαστή. Αλλά η υγεία και ο τρόπος ζωής του είναι ο τομέας ευθύνης του. Είναι συνηθισμένος να κάνει μια επιχείρηση που ικανοποιεί περισσότερες από τις ανάγκες του από την επικοινωνία με την εγγονή του.

Π.: Επιπλέον, έχει άλλους παππούδες και Kamagra Soft Tabs γιαγιά που ζουν έξω από την πόλη και ευτυχώς περνούν χρόνο με το παιδί!

ΚΑΙ.σι.: Οι συγκρούσεις συχνά προκύπτουν λόγω του γεγονότος ότι διασχίζουμε τα όρια της ζώνης ευθύνης κάποιου άλλου. Κατά ειρωνικό τρόπο, η κατάσταση αρχίζει να αλλάζει όταν σταματάμε να επιμένουμε σε κάτι και να δώσουμε το δικαίωμα σε άλλο για να λάβουμε αποφάσεις μόνοι μας. Τώρα, Σεργκέι, ζεις τη ζωή του πατέρα σου. Γιατί δεν ζεις το δικό σου?

ΜΕ.: Η γενική επιχείρηση είναι μια κοινή ζωή. Δεν μπορώ να διαχωρίσω από αυτόν. Καθώς και από προβλήματα εκτός εργασίας. Πρόσφατα, ο πατέρας του διαγνώστηκε, ο οποίος, ευτυχώς, δεν επιβεβαιώθηκε. Αλλά ήμασταν πολύ ενθουσιασμένοι.

Π.: Ναι, όλοι μόλις άρχισαν να τρελαίνονται, αν και αμέσως ένιωθα ότι ο γιατρός είναι ανίκανος. Κάτω από άλλες συνθήκες, ο Σεργκέι θα είχε αντιληφθεί αυτά τα νέα όχι τόσο απότομα, αλλά αφού η σύζυγος έφυγε από την αντίδραση, όλοι έγιναν λιγότερο επαρκείς.

ΚΑΙ.σι.: Sergey, με τα λόγια σας ακούω τον συναγερμό για τον μπαμπά. Και η αγάπη που φοβάστε να εκφραστείτε απευθείας να εκφραστεί απευθείας. Αντ ‚αυτού, τον αναγκάζετε να μειώσει την εργασιακή δραστηριότητα, περισσότερο για να συμμετάσχει σε εγγονή και υγεία.

ΜΕ.: Φοβάμαι. Έχω ήδη χάσει τη μητέρα μου και δεν θέλω να μείνω μόνος. Αν και δεν θα πω ότι οι αγαπημένοι παίρνουν μεγάλη προσοχή από τον πατέρα τους. Είναι στη δουλειά με όλους είναι φιλικό και ευγενικό, προσπαθεί να βοηθήσει όλους. Δεν είναι συνηθισμένος να δίνει εντολές, ενώ βλέπω ότι ορισμένοι υπάλληλοι παραβιάζουν έντονα την πειθαρχία και προσπαθώ να το καταλάβω – για χάρη της κοινής αιτίας και για χάρη του Πάπα.

ΚΑΙ.σι.: Αλλά οι εργαζόμενοι δεν σας αντιλαμβάνονται ως ηγέτης, αληθινός?

ΜΕ.: Ναι, νομίζω ότι αυτό οφείλεται στην ηλικία.

Π.: Μόλις έσπρωξε τον πλοίαρχο από το γραφείο, επειδή καθόταν αδρανής όταν περίμενε ένα ταξίδι στο αντικείμενο. Δεν καταλαβαίνω γιατί πρέπει να συμπεριφέρεστε έτσι με τους υφισταμένους.

ΚΑΙ.σι.: Επειδή εσείς, Pavel, μην σέβεστε τις αποφάσεις του και δεν υποστηρίζετε τον γιο σας, αλλά τους υπαλλήλους.

Π.: Γνωρίζουν καλύτερα αντικείμενα και μπορούν να συμφωνήσουν με την ηγεσία τους. Γιατί διαμάχη? Πρόσφατα, ο Σεργκέι αποφάσισε ότι οι Δάσκαλοι θα κάνουν χωρίς να αυξήσουν τους μισθούς και χάσαμε δύο καλούς ειδικούς σε ένα μήνα.

ΜΕ.: Που δεν εκπλήρωσαν τα καθήκοντά τους. Στην εμπιστοσύνη στον μπαμπά, ο καθένας μπορεί να τρίβει και να εξαπατήσει. Αυτό δεν θα λειτουργήσει μαζί μου.

Π.: Η επιχείρηση αφορά τη δυνατότητα διαπραγμάτευσης. Διαφορετικά μπορείτε να χάσετε τόσο τους υπαλλήλους όσο και τα αντικείμενα.

ΚΑΙ.σι.: Στην περίπτωσή σας στην εργασία, βλέπω ένα σύστημα διπλών μηνυμάτων που λαμβάνουν οι εργαζόμενοι. Αυτό είναι παρόμοιο με μια οικογενειακή κατάσταση όταν ένας γονέας λέει „αδύνατο“ και το άλλο „μπορεί“. Τα παιδιά συνήθως καταλαβαίνουν γρήγορα πώς να χειραγωγούν κάθε έναν από τους γονείς για να πάρουν αυτό που θέλουν. Και οι ενήλικες που μεγάλωσαν από αυτά τα παιδιά είναι ευτυχείς να είναι σε μια εταιρεία όπου υπάρχει μια τέτοια πρακτική.

Π.: Είναι δυνατό, αλλά πώς να το αλλάξετε?

ΚΑΙ.σι.: Μπορείτε να προσλάβετε έναν ειδικό προσωπικού. Αφήστε τον υπεύθυνο για την επιλογή του προσωπικού και για τη συμμόρφωση με τους κανόνες της εταιρείας. Ο Σεργκέι επικεντρώνεται στην ανάπτυξη της εταιρείας και οικοδομεί σχέσεις με υφισταμένους, ώστε κανείς να μην αμφισβητήσει την εξουσία του. Και εσείς, Pavel, μεταβιβάστε μέρος της εξουσίας σας σε έναν νέο υπάλληλο που δεν είναι συνδεδεμένος μαζί σας με συναφείς δεσμούς. Και στο μέλλον, όλα τα θέματα σχετικά με το προσωπικό θα επιλυθούν μέσω αυτού.

Π.: Αυτή είναι μια διέξοδος. Ίσως ο χρόνος θα είναι ελεύθερος να δωρεάν.

ΚΑΙ.σι.: Pavel, παίρνετε τώρα τα ξιφολόγχη της δράσης του γιου σας εναντίον σας, επειδή βλέπετε την ψυχολογική βία σε αυτά, και όχι μια εκδήλωση αγάπης. Αλλά στην πραγματικότητα, ο καθένας από εσάς έχει μεγάλη τρυφερότητα ο ένας στον άλλο. Είστε περήφανοι για τον γιο σας. Δείτε πόσο έξυπνος είναι, ταλαντούχος, πώς προσπαθεί. Είστε τυχεροί: δεν θέλουν όλοι οι γιοι να συνεχίσουν την οικογενειακή επιχείρηση. Σεργκέι, σας προτείνω να επιτρέψετε στον πατέρα μου να κάνει ό, τι θέλει. Του θυμίζεις συνεχώς την ηλικία, αλλά είναι προφανές ότι είναι δυσάρεστο να το σκεφτεί. Κάνοντας τη δική του επιχείρηση, αισθάνεται δυνατός, σε ζήτηση, ικανό να λαμβάνει αποφάσεις. Επιπλέον, η εργασία γι ‚αυτόν είναι μια παρηγοριά στη δύσκολη περίοδο και για τους δυο σας. Ο νέος υπάλληλος θα πρέπει να συνηθίσει σε αυτό, αλλά εσείς οι ίδιοι πρέπει να συνδεθείτε και να ακολουθήσετε τους κανόνες του παιχνιδιού.

ΜΕ.: Είμαι κακώς εκπροσωπούμενος! Όλοι επιλύουμε τον εαυτό μας, σχεδόν χειροκίνητα.

ΚΑΙ.σι.: Ας προσπαθήσουμε να μετατρέψουμε τον χειροκίνητο έλεγχο σε αυτόματο? Pavel, ο νέος υπάλληλος δεν πρέπει να δημιουργήσει ένα νέο φορτίο, αλλά να το αφαιρέσει από εσάς. Τότε το άγχος θα μειωθεί, θα γίνετε πιο ήρεμοι και θα υπάρξουν λιγότερες συγκρούσεις.

ΜΕ.: Ενώ το μέλλον παρατηρείται στο σκοτάδι … λόγω της μητέρας μου κυρίως.

ΚΑΙ.σι.: Πονάει και τους δύο. Τώρα προσπαθείτε να ξεφύγετε από αυτόν τον πόνο και να προστατεύσετε ο ένας τον άλλον από αυτό, αλλά μέχρι στιγμής δεν είναι πολύ καλό. Θέλω να σας προσκαλέσω να μετατρέψετε τον πόνο σας σε έντονη θλίψη.

Π.: Αν θα μπορούσε!

ΚΑΙ.σι.: Και εσείς, Pavel, και εσείς, Sergey, γράψτε ένα γράμμα, υπενθυμίζοντας όλα όσα είναι το όμορφο που συνδέεται με τη μητέρα σας, κάθε φωτεινό γεγονός, ένα χαρούμενο λεπτό. Επισημάνετε τουλάχιστον μία ώρα, καλύτερα πριν πάτε για ύπνο για να μείνετε μόνοι, θυμηθείτε και δώστε μια διέξοδο από τη θλίψη. Στη συνέχεια, αποφασίστε τι να κάνετε, διαβάστε επιστολές ο ένας στον άλλο ή αφήστε τον εαυτό σας. Μέχρι στιγμής, ακούγεται σαν ένα αδύνατο έργο, αλλά είμαι βέβαιος ότι τέτοιοι αγαπημένοι άνθρωποι όπως εσείς θα πετύχετε.

Δύο εβδομάδες αργότερα

Σεργκέι: Καταφέραμε να συζητήσουμε πολλά θέματα που ο πατέρας μου και εγώ προσπαθήσαμε να αποφύγουμε πριν. Πιθανώς ήρθε η ώρα. Για παράδειγμα, κανένας από εμάς δεν είπε για την αγάπη μας – αλλά αυτό είναι τόσο σημαντικό! Είναι αλήθεια ότι δεν μπορώ να το πω για τόσο σύντομο χρονικό διάστημα, οι σχέσεις με τον πατέρα μου έχουν αλλάξει πολύ. Ζούμε και δουλεύουμε ως ένα σύνολο. Ίσως μέχρι την ηλικία των τριάντα αυτό δεν πρέπει να είναι, αλλά αυτή είναι μια οικογενειακή επιχείρηση. Με νοιάζει για την αποτελεσματικότητά του και επομένως επικρίνω πολύ. Πιθανώς, αυτές οι λειτουργίες μπορούν να εκτελέσουν έναν υπάλληλο – ο χρόνος θα πει. Το σχέδιο δράσης που σημείωσε η Ιρίνα για εμάς είναι περίπλοκο, αλλά συνειδητοποιούμε.

Παύλος: Ήταν μια ενδιαφέρουσα εμπειρία. Η Ιρίνα, που ήταν εκπαιδευτής επιχειρήσεων, ήταν σε θέση να πιάσει γρήγορα τις αποχρώσεις της κατάστασής μας και να δώσει πολλές πρακτικές συμβουλές. Παρακολουθήστε την τάση, σχεδιάστε συμπεράσματα, βρείτε σημεία πόνου. Μου φαίνεται ότι αυτή η τεχνική δεν είναι ψυχολόγος, αλλά ένας προπονητής επιχειρήσεων, ένας συγκρούολόγος-περισσότεροι άνδρες και σας κάνει να ανοίξετε. Λάβαμε απλές συγκεκριμένες συμβουλές για επιχειρήσεις, με την επίλυση συγκρούσεων. Παραμένει να τα εφαρμόσει. Ελπίζω ότι οι συμβουλές της Ιρίνας θα είναι χρήσιμες στο μέλλον: τόσο στην οργάνωση της εργασίας όσο και στις σχέσεις με το γιο της.

review |

20. August 2025

| Testkonto

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La risposta alla „anteprima malvagia di Max Payne 3 da Sergey Bykov“

Rivedendo l’anteprima del gioco da Sergei Bykov, ero molto interessato alla frase „se hai qualcosa da dire, sentiti libero, perché la tua parola può davvero influenzare qualcosa“. Immediatamente sospettando che da questo puoi fare „qualcosa“, io con mal di gola, entrare in un bicchiere, ho iniziato a scrivere un suono, e questo è ciò che ne è venuto.

(C’era un lettore flash, ma dal 2020, Flash non è stato supportato dai browser)

P.S. Mi scuso in anticipo, per i grappoli, la scoreggia, il dialetto Oscilby-Fast e Slurred (Bykovstayl, altrimenti non potevo) e non il miglior lavoro con l’applicazione della strada audio del gomito, motivo per cui le mie frasi già sussurranti sono quasi in grado di ascoltare. Ma cos’è, cioè. CON:

I migliori commenti

Hai dato il video Chee per il tuo: D
Alla fine del video suonava

Bene, con una tale qualità è difficile distinguere molto e le ingegnose svolte dell’autore dell’autore stanno volando oltre le mie orecchie direttamente nella pipa

SÌ. Proprio perché la risposta al video https://seven-casino-it.org/withdrawal/ di Bykov. In linea di principio, sapevo cosa stavo cercando e penso di aver peggiorato molto.

Non puoi discutere con ciò che è veramente con la qualità del suono. Nonostante il fatto che ho capito ogni parola, mi è costato una certa tensione cerebrale.

No, amico, sebbene noir nei giochi precedenti della serie era solo una forma, ma quale forma! Costantemente oscuro, cupo, le sensazioni di una scelta completa nell’anima del protagonista, … ed è stato bello, una tale sensazione è stata creata da parole per conto di Max Payne ed è stata supportata da visioni cupe nei giochi precedenti, questo è il suo chip. Ma il Brasile non sembra cupo in alcun modo. Shuttan rimarrà un giubbotto, ma la buona vecchia bottiglia di whisky, in cui fu versato, fu sconfitta, e ora questo miracolo si versò su un rosa rosso brillante di una tovaglia in un pisello rosso brillante.

Amichevole, più lento, sto scrivendo 🙂 In generale, non ho davvero capito Nichrome a causa della velocità del tuo discorso e del mio desiderio di dormire. Posso dire una cosa. La tua voce è generalmente così normale per queste cose ^_ ^

Per te, „Noir“ è sinonimo di parole „cupo“?
E qualcuno ha tolto dal nuovo max, mentre lo metti, „“Sentimenti costantemente oscuri, cupi, di una scelta completa nell’anima del protagonista, ..“ E „Una tale sensazione è stata creata da parole per conto di Max Payne ed è stato supportato da visioni cupe nei giochi precedenti, questo è il suo chip.„?
Mi sembra che cambiare scena e aggiungere una maggiore „cinematografia“ non abbia influenzato l’essenza stessa del gioco – questa è „Run \ Shoot“, come hanno già detto Bykov e Freeman. Con il summenzionato Bykov, non si può non essere d’accordo in una cosa … cosa si aspettava dal pareggio (e solo ci è noto, non conosciamo i motivi di Max stesso e i dettagli della trama)?
Nelle prime due parti, la trama era cupa, veramente „noir“, ma prevedibile, E in alcuni posti completamente ridicolo!
Molto è stato preso da altri giochi e film, i personaggi erano interessanti, ma comunque Indovinare I loro veri motivi non erano difficili. Ma questo non è il punto.

E il fatto che anche dopo anni Max Payne non abbia perso la sua essenza principale (scusa per la tautologia) e per questo, come già accennato, non devi preoccuparti.
E per quello che ti serve?
Per la trama (molti confondono la trama e la trama), che non si sa o per l’assenza di „fumetti“ in essa, o per la perdita del personaggio di Max, con la sua voce cupa dietro la cornice?
Per il primo non dovrebbe preoccuparsi, le persone ben informate realizzano il gioco e non permetteranno il fallimento completo, ma di più e non c’è bisogno.
È impossibile preoccuparsi del secondo, perché le persone ben informate sono consapevoli del perché lo sviluppatore abbia realizzato i comici di screensaver e non „viventi“. In primo luogo, questo è ovviamente le nonne, al secondo posto, perché nel processo di gioco la trama può cambiare e governare i video sul motore o, Dio non voglia, l’animazione è più costosa e per molto tempo di una semplice ridisegnazione di una coppia di scene.

Bene, il terzo … posso sbagliarmi, ma sembra che in MR3 Maxima darà di nuovo citazioni cupe, hanno promesso)
Perché ho scritto tutto?
Non lo so nemmeno … ho anche rimproverato i gufi. Sebbene un dettaglio importante sia nervoso:
Le persone ancora non sanno esattamente cosa sia „noir“, ma le persone, a giudicare dai commenti, non sono stupide.
Questo Non solo Night, Rainy City e musica cupa sullo sfondo.
Giochi (e film) nello stile di Noir è principalmente una storia sulle esperienze dell’eroe, molto spesso questa è espressa dal dialogo interno del protagonista, poiché nelle prime due parti di Max Payne dove c’erano più che sufficienti pessimismo, ma non speravano nemmeno per un felice fine, perché non ci sono felici e offs in Noir Films.

Non ci sono personaggi positivi in ​​tali giochi e persino l’eroe stesso (in particolare, Max Payne è un assassino, il vendicatore e un tossicodipendente) tira di più su un personaggio negativo. In generale, in questo genere non esiste un concetto chiaro tra il bene e il male. Non ci sono anche cattivi ed eroi, beh, almeno il loro chiaro ritratto.
C’è una battuta così vecchia, cercherò di ricordare letteralmente:
“Come determinare un eroe positivo in Nuar? Questo è quello che alla fine del film/giochi è sopravvissuto „.

Sebbene tutto ciò sia ovviamente chiamato „moderno noir“, perché prima (da qualche parte dopo la seconda guerra mondiale) tutto era un po ‚diverso in questo genere.
Voglio capire cos’è noir?
Guarda i „oratori“, „Il postino chiama sempre due volte“, „The City of Sins“ o il nostro film sovietico „The Needle“ con Viktor Tsoem, questo è anche nel suo film noir, sebbene questo genere non sia stato riconosciuto prima del nostro genere.

Come puoi dire se Il Brasile non sembra cupo in alcun modo, senza giocare e non sentire l’intera atmosfera?
Correggimi se sbaglio … ma in qualche modo è sbagliato?