rise-of-the-tomb-raider-video-prove-1
Rise of the Tomb Raider: Video Prove
The “genuine” fans of the series refuse to take the new Lara Croft in the place of their beloved heroine, and as if in a state of affect after the first game, they are thrown with stones of hatred that has not yet been released Rise of the Tomb Raider. But let’s look at the rebooted tomb of the tombs from a slightly different angle.
Rise of the Tomb Raider
The best comments
Too many euphoria and exaltation for a preview of the game that has not yet come out. Well, the pathos belief that „Crystal Dainamix promises that“. Just the game of the year, 11/10, judging by the intensity. I understand, fanaticism, we believe, that’s all, but maybe it would be better to keep it before the review, if there is a reason? And then instead of “we are waiting for this, they promised us this, we still see this, in the end the time will tell” through the preview “I waited for me, I wait, I can’t stand it! It will be so cool, exactly only!“
Maybe I’m wrong, of course, just such an impression against the backdrop of a typical wagon promise with subsequent fals.
Dmitry Kungurov
As for the first Tomb Ryder (who is restart) – I do not agree. People found fault with the fact that Lara became a “snotty girl”, but to the fact that this girl was disgusted. Being a sensitive nature in Katszen, in gameplay moments, she became a soulless terminator, as well as, part-time, an acrobat-record seal, after which most people looked at the setting, characters, the plot, not in dramatic, but rather in a comedic manner.
And regarding the new game – I share the general skepticism, but I will be glad to make a mistake.
It is very similar to advertising, too many epithets and delights for an objective, unraveled gaze.
So, okay, I understand everything, Daur, a devoted fan of the series and all that. But „revolutionary game“, seriously?
In the sense of the previous one, it was good such an ancharted clone. An ancharted-clone is immediately loomed with a clumsy “we have here like stealth” -om. It’s good, but no more. Gameplain is pure with hide and seek over the boxes and throwing bottles for distraction of enemies + ancharted in climbing moments. Well, dublhodchots a la Hitman/Splinterille. And all this is diluted with epizodes and mysterious epizodes. Just add water, mix and voila – a rapidly estimate adventure cocktail for two evenings, climbing good mechanics here and there.
Realistic survival promised last time. As a result, we all know that all this fuss was needed to play as a fish umbrella. In general, the only game where the optional gathering and hunting for compulsory plot promotion is interpreted – Farrekaya 3/4. And here they will simply add a little gathering, a couple of scripting fights with game (well, there’s some kind of boss-file, there would be some kind of boss-file, otherwise they could have made QTE again) and the progressbars like “Kill 10 deer from onions and get the skill to see deer through the walls”. Such pumping for pumping. Not that useful and necessary, but necessary, because well, they still like to swing and strengthen the character, yes?
Riddles from the category “shot in a rope so that the raft falls, and the current reacted to where you can jump”. Or “look at the fresco to get a bit of experience”, and then “look at 5 frescoes and we will highlight a marker with what lever to pull”. Uh, okay. Okay but it seems like it is quite a common place in such games.
I won’t say for technology, hair is sticking together, facial muscles move – and God with them moves. And about the plots – both laughter and sin, cheap. Okay, the first part was about the „formation of the character“, this is understandable. This very formation was written disgusting, this is another question. Immediately … Again, the formation … Laaaany, let’s hope that at least this time she will finally find faith in her strength in the finale, will become strong and independent, lead 5 cats, two pistols and all that. Well, you need to believe it very much in a series (or very naive to look at things) to live from the plots of something incredible with deep psychology, prescribed characters, memorable scenes and unpredictable tweets.
Just understand the right thing, I’m not against the new https://nongambancasinos.co.uk/review/magic-win/ Lara. It’s just that, in my opinion, the previous part clearly showed that her leading position in the Miss Croft genre, alas, lost. And I do not see something in the new part of something, really „revolutionary“ and fresh. Something that would not be successful (or not so) copying of other people’s ideas and a mechanic.
Well, yes. If a bear climbs on you, no matter how cold you are, a fright (for noobs) or a grin of a grin (for pro-archaeologists) will affect your face. But definitely not this sluggish “oh, but this is what?“.
Peppy and inspiring preview! Which does not fit with the previous part, and even more so with the gameplay rollers of the new.
I’ll say right away (not to be called Hater) that the last part passed with pleasure. Not ancharted, of course, but it was cool. On Brahbie, as they say, but not boring for sure.
Let’s try to compare what the ranges and Daur promise with what we saw/played.
The past part of everything (most, including me) was scolded not for the fact that she moved away from the canons, but for the fact that the breeds of the sinnee were fulfilled the promised. The formation, internal moral conflicts, the severity of survival, etc. was expected.D. As a result, 10 minutes of whining at the beginning, then a moaning terminator. At the very beginning, it was pierced through and through the reinforcement! Armatura through and through, Karl! And what? Yes, do not care, she laid a bit, and then ran, as if nothing had happened. Healing survival was limited to a dozen minutes, for which you need to go through the illuminated points and poke where they ask. I do not ask for hellish surviva, but here is a deception of pure water. And why she shoots so fractally from any weapon from the very beginning? She, it seems, is a home aristocrat, not? Plus, the disgustingly prescribed characters, none of which (including Larka) causes empathy. It is difficult to call the villain bad, t.To. I don’t even remember if he was there at all. What they promised as “the gradual formation of Lara, a set of experience, etc.D.»Fucked to the stupid drochev on drawers, dull, boring, moreover, completely breaking the rhythm of the game. “Here is a schiz, we will be killed all, we must urgently run!“ – shouting Larka’s friends shout. What she does? That’s right, silently rummages in the corners in search of boxes. At the same time, only the lazy did not laugh over the grotesqueness of pumping, when Miss Croft, the sidecks by the fire in the middle of the jungle on the knee from a simple onion make a futuristic one, from one machine gun receives another, etc.D. And such a garbage in the game was full.
And resentment took. It seems that there are good moments, interesting, beautiful. Because of which you want to play. But you constantly stumble about this horseradish. And formally, there is no complainting to the developers – I cried over the deer, with an armaturia in a belly, I learned to improve the bow, as if in theory they promised so. But the realization of all this is a quiet horror and foreheads broken into the blood from faces.
The same hat and with a new part. I don’t give a damn on Harvorks if the game is overwhelmed. You say „stealth“. Yeah, I saw, a gameplay video was shown to us, in front of one guard they kill another, everyone does not give a damn. And no one sees the Lara itself at point blank. You are talking about the fact that the heroine is gradually gaining experience, becoming more severe and cool. Yeah, I remember, jerk off on boxes, thanks. Pumping, yes, remember, we are sitting by the fire, we make a kalash from Mauser, thanks. Difficult conditions, yes, for sure, go through markers. Personality growth? Well, yes, I remember to cry over a deer, go to wet everyone. And, as I understand it, the screenwriter remained the same, yes? Thank you very much, we’ll get around. The weather affects? Given the implementation of other promises, most likely just at some points it will move more slowly, cool. The absence of rechargeing as an incredible achievement is simply ridiculous, this was still in the first Ancharteda, but you’ll say hell for how many years.
I actually want the new Larka to be excellent. I love the genre very much, and it’s very sad for me that now it, in fact, consists of one game completely (and yes, I’m talking about Ancharted). I really want such good games to be more, and even more so I want the triumphal return of Miss Croft. But everything that shows the outfits causes despondency, and in places it becomes even ashamed. Therefore, it is not very clear so enthusiastic mood. Still, I would like not the frantic Fanboy hopes, but something more reasonable.
PS
And I will never forgive developers for changing the appearance of the Larka. In the first symbolic of the last part there was just an ideal girl (honestly, if I met such in my life, I would have married right away), and for some reason they changed her face in the game. And then again in the reprint. And now again. Bastards, I will not forgive ((
I intercepted the game to the very tomatoes. Of course, I understand that Daur is an ardent fan of this series, but so that to such an extent and with such efforts to drop the game that has not yet been released … In fact, nothing will change in the game from the game. Yes, they will screw the graphon, yes they will add stealth, let them climb the trees, as if I had never seen this in Assasin’s Creed. Well, at least there is no open world. Loading levels in katsets I still hated Max Payne, because when you die, you look at it again and again without the opportunity to skip.
Although he looks in one breath, but it is too rainbow, there is a feeling that I watch the advertisement of the game. There are no perfect games, there is always a tar in the barrel of honey (its number, although the difference, is always there). I want to hear the specifics in the preview: the strengths and weaknesses of the project. And I can see the laudatory texts in commercials.
P.S. Attention there are contraindications. The described opinion may not coincide with your. If so, ignore it, or leave a constructive comment below.
Thank you we value cooperation)
Kitezh, according to legend, stood on Lake Svetlayar near Nizhny Novgorod. Far from Siberia) and flooded him not that deliberately.
I am from something, and it must be said not without reason, it seems that 95% of the payment of the future audience of the future game will, just belong to another faith and culture. They will somehow be an Orthodox-religious back of the legend about Kitezh. In general, no one, except, maybe you, will not be offended by this city who once sunk into the abysses of lakes.
Remember the temple in the first part and the hidden settlement of the Indians … How is Vikibambim or something or something.? Or kibambambam … one fig … not the point. So, for an ordinary Japanese or Australian Kitezh – this is exactly the same unknown Vikibambim. This is for them it is the next story about the next Atlantis. Because the old Atlantis is already for **. Tired, in general ..
Exotic, in short, golly and incomprehensible, and from that terribly mysterious.
And what is behind this surroundings … Have mercy … who needs to understand this in this?! This is Just game. Moreover, degenerating from a researcher-mystery to some stealth-sorvilovall-loser with elements.
And you like a person … spiritual … It would not have stood this interactive demon to be interested) She is for laity. Like other types of non -pleasing pastime.
It seems that some were waiting for healthy sarcasm in the video, and not outside of it.
For example, it’s funny to watch a young girl with three higher formations, one of whom is probably musical, calmly and without excitement and trembling in her hands, cuts on the screen of people like a cattle, jumping like a white bear from under the ice, and bathing in a harsh frost, the blood of his victims.
Oh-oh-very convincing, given the subtlety of the soul, the fragility and emotional sensuality of the heroine.
If the creators of the game wanted to make a militant about Majahed, who is frostbitten in every sense, without hesitation killing all the people who are incomprehensible to him. Moreover, from the back, dagger or homemade arrows ..
well, it was necessary to do just such a hero. What does Lara Croft have to do with it?
It seems to me that Duke Nyukem, for example, would even better fit into the framework of what was happening on the screen … or, say, a predator accidentally landed for hunting people not in the jungle, but in the Russian mountains due to the error of navigation devices ..
Let’s make Cherta from all loud and famous names … Sherlock Holmes will send to hell to wet demons in their hot toilets. Snow White will be stuffed into a space saga to disclose an intergalactic conspiracy against humanity. And Max Payne will build an impeccable family in a sims -like puppet game. Moreover, all this is not for the sake of postmodern jokes, but with the most serious expression on the face, to sell this slag to the admirers of these heroes.
Oh, you know how to motivate it, Daur. After watching the videos, I admit, I was waiting for simply a more expanded first part, where instead of Lara-Terminators made a ramba laru. And now I’m even waiting on a povery. Not as much as the new Ancharted, of course, but so))
I belong to people who liked the first part of the new Lara, although I was very grief on logical tasks. If the puzzles of a decent level are returned in this part, then I have no reason not to love the new Lara – I wait, I believe.
P.S. Although … no … in the 2013 game, Lara’s face was much prettier than in Rise: 3